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Snapshot of chessprogramming.wikispaces.com (2018-04-17)
Kazutomo Shibahara
Table of Contents
Selected Publications
External Links
References
What links here?
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*
People
* Kazutomo Shibahara
Kazutomo Shibahara
,
a Japanese computer scientist and assistant professor at Department of Computer Science,
Tokyo University of Agriculture and Technology
. His research interest includes
machine learning
, and computer games with focus on
Shogi
, where he is author of the Shogi program
Mattari Yuchan
(afternoon), and the
Blokus Duo
[1]
program
EN-FIS
[2]
.
Selected Publications
[3]
[4]
Kazutomo Shibahara
,
Nobuo Inui
,
Yoshiyuki Kotani
(
2002
).
Effect of ProbCut in Shogi — by changing parameters according to position category
.
7th Game Programming Workshop
Kazutomo Shibahara
,
Nobuo Inui
,
Yoshiyuki Kotani
(
2005
).
Adaptive Strategies of MTD-f for Actual Games
.
CIG 2005
,
pdf
Keijirou Yanagi
,
Kazutomo Shibahara
,
Yasuhiro Tajima
,
Yoshiyuki Kotani
(
2006
).
Generation of Candidate Moves using Decision Tree in Shogi
.
11th Game Programming Workshop
Kazutomo Shibahara
,
Yasuhiro Tajima
,
Yoshiyuki Kotani
(
2006
).
A New Method of Dealing with GHI Problem for Proving Draw and Application to 3x4 Boards of Shogi
. IPSJ Transactions, vol.47 No.12 pp. 3328-3342
Yasuhiro Osaki
,
Kazutomo Shibahara
,
Yasuhiro Tajima
,
Yoshiyuki Kotani
(
2007
).
Reinforcement Learning of Evaluation Functions Using Temporal Difference-Monte Carlo learning method
.
12th Game Programming Workshop
Kenta Sasaki
,
Kazutomo Shibahara
,
Yasuhiro Tajima
,
Yoshiyuki Kotani
(
2007
).
Generation of Candidate Moves using Move Probability Data of Each Coordinates in Go
.
12th Game Programming Workshop
Keijirou Yanagi
,
Kazutomo Shibahara
,
Yasuhiro Tajima
,
Yoshiyuki Kotani
(
2007
).
Multiple Parallel Search in Shogi
.
12th Game Programming Workshop
Yasuhiro Osaki
,
Kazutomo Shibahara
,
Yasuhiro Tajima
,
Yoshiyuki Kotani
(
2008
).
An Othello Evaluation Function Based on Temporal Difference Learning using Probability of Winning
.
CIG'08
,
pdf
Kazutomo Shibahara
,
Yoshiyuki Kotani
(
2008
).
Combining Final Score with Winning Percentage using Sigmoid Function in Monte-Carlo Algorithm
.
13th Game Programming Workshop
,
pdf
External Links
Kazutomo Shibahara's ICGA Tournaments
References
^
Blokus Duo from Wikipedia
^
english/lab/2007top - KotaniLab
^
DBLP: Kazutomo Shibahara
^
english/publications - KotaniLab
What links here?
Page
Date Edited
Kazutomo Shibahara
Jan 27, 2016
Kenta Sasaki
Jun 24, 2011
Learning
Feb 20, 2018
Monte-Carlo Tree Search
Mar 28, 2018
MTD(f)
Jul 17, 2017
Othello
Jan 4, 2018
Parallel Search
Dec 30, 2017
People
Feb 28, 2018
ProbCut
Mar 25, 2016
Reinforcement Learning
Feb 12, 2018
Score
Saturday
Shogi
Feb 20, 2018
Temporal Difference Learning
Feb 20, 2018
Yasuhiro Osaki
Apr 3, 2014
Yasuhiro Tajima
Jan 27, 2016
Yoshiyuki Kotani
Dec 27, 2016
Up one level
Table of Contents
Kazutomo Shibahara,
a Japanese computer scientist and assistant professor at Department of Computer Science, Tokyo University of Agriculture and Technology. His research interest includes machine learning, and computer games with focus on Shogi, where he is author of the Shogi program Mattari Yuchan (afternoon), and the Blokus Duo [1] program EN-FIS [2].
Selected Publications
[3] [4]External Links
References
What links here?
Up one level