Conway's Game of Life
The Game of Life is a cellular automaton
devised by the British mathematician John Horton Conway in 1970.
My goal was to build a simple and pretty implementation in JavaScript.
GitHub Project Page
Rules
From Wikipedia: The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which
is in one of two possible states, live or dead. Every cell interacts with its eight neighbors, which are the cells that
are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
- Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any dead cell with exactly three live neighbours becomes a live cell.
The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules
simultaneously to every cell in the seed-births and deaths happen simultaneously, and the discrete moment at which this
happens is sometimes called a tick (in other words, each generation is a pure function of the one before). The rules
continue to be applied repeatedly to create further generations.
JavaScript Implementation
ConwayJS is an open source implementation 48x32 implementation of Conway's Game of Life.
Recommended Browsers: Chrome 3+, Safari 4+, Firefox 3+, Opera 10+.